![]() Praising a praying angel will increase their good deeds meter. In the Tamagotchi Angel, the equivalent to discipline is praise, used whenever the angel praying. When this happened, users had to select the discipline icon, therefore adding to the training meter. In the vintage era, a Tamagotchi might call out for no reason. However, practicing, being given a time out or a toy it doesn't like, the games accessible from the "Away" menu and becoming sick will all increase stress. Eating food besides Baby Food and Baby's Milk, playing games besides the ones accessible from the "Away" menu, and playing with its favorite toy, as well as praising it, will lower a Tamagotchi's stress level. After a Tamagotchi's stress level exceeds a certain threshold (for instance 70) it will eventually skip concerts, refuse to practice and so on, further boosting its stress level. If a Tamagotchi's stress level is kept low, it will become happier and will evolve into a character of better care. Stress is a feature exclusive to Tamagotchi Music Star. On the Plus Color onwards, the size of the happiness meter is based on several factors - from the Plus Colour until the 4U+, it depends on how many of the seven stamps have been collected within that generation, while from the m!x onwards happiness is capped at the halfway mark until adulthood. In the Tamagotchi Angel, the Happiness meter is referred to as the "Effort meter" and can only be raised through playing the game due to candy increasing Angel Power while the Devilgotch uses friendship, the Hexagontchi uses intelligence and the 4U/4U+ uses love. Several releases replace happiness with an identically-functioning mechanic. Likewise, In the Royal FamiTama and Version 5 Celebrity, as adults, missing three consecutive calls for empty hungry hearts will result in an evolution to Modeltchi, missing three consecutive calls for empty happiness hearts will result in evolutions to Paparatchi, and overfeeding them on three occasions by filling up seven hearts will result in an evolution to Puddingtchi. Overfeeding on three occasions by filling up seven hearts will result in an evolution to Osumotchi. Missing three consecutive calls for empty happiness hearts will result in evolutions of Gozarutchi and Kunoitchi. In the FamiTama and Version 5, as adults, missing three consecutive calls for empty hungry hearts will result in an evolution to Puchiputchi. Prior to the Tamagotchi m!x, adults could not get cavities. From child stage onwards, feeding a Tamagotchi approximately fifteen snacks in succession will lead to it getting a cavity, however. This is the same with happiness, except that snacks can still be fed even after the two hidden happiness hearts are filled. Since the 2004 reboot, there are usually two "hidden" hearts on the meter, which means that a Tamagotchi can be fed another two meals after its hungry hearts are all filled (although this typically constitutes as overfeeding). Happiness are filled in multiple ways, such as feeding a snack or playing a game. Hunger is filled each time a meal is fed. On color Tamagotchi releases, hungry hearts are replaced with rice bowls and the happiness hearts is represented as a gauge unit which becomes longer each time a TamaTomo stamp is earned. Hunger and Happiness determine how hungry or happy a Tamagotchi is, normally indicated by four or five hearts. Involvements and Guidelines Hunger and happiness For example, a good Tamagotchi Connection Version 4 growth chart would include information on Skill Points required for various characters and which family each character is part of. Growth charts show all possible characters and the care requirements. Although countless varieties of fan-made growth charts exist, Bandai has released an official one for each release in the vintage era. These charts are called Growth Charts, and are used for depicting all possible growth outcomes for a given Tamagotchi. These requirements are always described on charts showing each growth, requirement and character. Different characters are obtained through different requirements. ![]()
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